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(+1)

Good work on that one! I know the difficulty is intentional, but I'll bring this nitpick anyway. On the lava obstacle section I feel that if the player had a little more time to dodge it would feel a bit more fair. I had a falling obstacle mechanic on one of my other games that had the same issue!

(+1)

At first my idea was to make it only achievable with a dash, so it forces using one character over the other.
Good I didnt went there XD
This feedback brings the idea of a difficulty setting, where the beams would be slowed down, the visibility of the water and the hints given.

(+1)

Just be careful to not go too far away from the Dark Souls series inspiration, since no difficulty settings is a huge part of their design.