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Hi, this is my third jam I entered and I tried two or three more jams, that I never finished. So i think i have been dabbling in Unity for about 5 years, but never made a releasable game.

What I can say, I use a modified version of the "Unity Open Project #1: Chop Chop" backend in my games. I have stripped the Audio and event system from that game and made it my own to cover scene loading, music, and event channels. Its using Serialized Objects as event channels that work very well for me. It makes it super flexible to have a very loosly cuppled architecture that allows to go fast when you have the base game idea implemented. 

And lastly, I used the Unity MCP with Claude Code for debugging and implementation in the last two days of the project. that helped tremendously. Since it gets things wrong, but gives good ideas and when you know how things works you can tell it to go in the right direction. It helped debugging some very hard problem that would not have allowed me to get to this level.

And I love SFX... I want to integrate "Feel" and some other asset to make it even more. I can only recomend to watch "Juice it or lose it - a talk by Martin Jonasson & Petri Purho". Its a fantasic talk.

Again, thanks for playing the game and commenting.

I am a 'C' coder using VS 2022 and Raylib, and you are right about Claude. It is a nice tool, but has to be watched like a hawk or it will send you down a horrible rabbit hole. 

I know people have a hard time with the AI thing but I have been a programmer over 50 years and I use very tool I can to get the job done. Claude is one of them.