Ah the dreaded “escort quest” >:D
Overall I liked this one.
The game was fun, sound design was alright and the graphics were a nice mix of hand drawn-yet-polished for a jam game.
The areas where I believe the game could benefit most are:
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Difficulty curve: Start with weaker and slower enemies at first. I got far enough to see that enemies to in fact get faster and stronger, but I think the current starting point should be the “mid game”.
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More upgrade choices/variety. You could have had options such as projectile speed, max projectile distance, escort orb speed, escort orb max HP, maybe HP regen, maybe adverse effects for enemy orbs such as making them slower, have less HP, less density etc.
Nice work all in all.