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Wow! the quality of the whole game is astounding! You really did a great job making the game feel really coherent, even though you apparently used assets from various sources. this is how to do it! (honestly, you should give a course on how to use pre-made assets on Gamedev.tv)
the game itself is brilliant as well: like a love child between Lara Croft and the Guardian of Light and the Talos Principle (with both happen to be some of my favourite games). 

If you would allow me the slightest criticism: a lot of the puzzles difficulty progression seems to be linked to an increase in number of mirrors - but it would be even more satisfying if there was more of a "trick" to them that the player needs to figure out without the need for more mirrors. I am pretty sure you you know what I am talking about, as the final puzzle does that already pretty nicely and the two stages of the crystal puzzle were also really good.

Thank you so much for playing the game and your warm message. I makes my day that there are people liking my game. I really appreciate it and I am grateful for the detailed feedback. 

To be honest the majority of the assets comes from a single pack and only a few from the rest plus a couple I model myself. I am comfortable with blender so occasionally I add/remove polygons, unwrap again on different textures, using the same materials from a single pack, I increase the saturation to other materials etc. Pretty much that's my workflow. 

About the puzzles, yes I know what you mean and you are 100% right with it. I had myself more fun testing the last levels. 

Again thank you very much for giving my game a try. :)