Thanks! I did a little update to improve the controls a bit. I hope it helps!
Better, but still a few things that feel somewhat off :/
I would change the command for wall grab to UP instead of using "towards the wall" direction - I'm frequently trying to drop closer to the wall and I end up grabbing the wall. Using UP would fix this.
It seems like you cannot jump if you're nearing the end of a platform, you just drop. I would suggest implementing some points mentioned here - these are what made Celeste a super-hit: https://www.maddymakesgames.com/articles/celeste_and_forgiveness/index.html
"Coyote time" would be great :)
Main idea is to not punish the player for being a tiny bit off, and actually wanting them to succeed. This game seems nicely put together, but the punishing platforming part is just pushing me away from playing it.