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(+1)

It was interesting that some earlier rooms were harder than later rooms (in a good way! Brings a bit of the roguelike unpredictability.) 

Thanks so much for playing and for the kind words! In fact, at one point I planned to control the number of spawning enemies based on the room's row number. But amidst the jam chaos, I completely forgot to implement it! When I noticed, I thought the exact same thing: "Well, a bit of chaotic generation isn't that uncommon for a roguelike"