I had a lot of fun figuring out a pattern to defeat the ennemies (run around, wait until they stop to attack, then shoot!). I loved the music and aesthetics! One simple way to connect your story to the gameplay would be to reward the player with one glyph per room they complete! Very promising! :D
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Thanks so much for playing and for the kind words! In fact, the initial plan was a rogue-lite with meta-progression. With each run, the path you followed would form a glyph shown on the screens in the post-run room, acting similarly to the runes in Diablo 2. Due to the jam's time constraints, it turned into a more straightforward roguelike loop, but I definitely plan to expand on that original glyph idea in the post-jam version. Thanks for the great suggestion!