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(+2)

I see connections in connecting punches, and connecting techniques.

I see a lot of comments about AI usage and notice you appear to have used AI to build your code.  I also see that you have been trying to learn Godot and GDScript.

While you have managed to make a fairly cohesive game, and managed to integrate everything reasonably well, I have to ask, how much did you learn?  While it doesn't appear to be listed, was AI used for Art as well?

What I am seeing at the moment is the generation of Code and Art (possibly), and usage of 3rd party audio.  Not leaving much room for any of your own work.

While it is a personal perspective, I don't so much have a problem with the use of AI services in general, but I disagree with how most AI services have acquired their training data.  Where you've used those services in your project, it makes it seem like you only created the idea and integrated the generated materials.  For a game jam, where there is no real prize other than the experience gained, I feel that using AI can cheat you out of the experience you otherwise would have gained, if not used appropriately.

If you make any other games without the usage of AI, I would like to see what you come up with.  The idea for this one was interesting, the visual style was good, and everything fit together to make an interesting game which makes me suspect that you could create something of a similar quality with enough practice and experience.

If the use of AI was relatively limited, and most of the game is your own work, it might be useful to expand the description on your game page to explain where and how AI has been used, and maybe a rough breakdown of the amount of work you did compared to the AI services you used (e.g. 30% AI, 50% you, 20% Audio 3rd Party).

(+1)

Embrace AI dude. it's like telling people if you use a calculator you're not smart, you should be doing mental calculations.. AI is just a tool. if you don't have the idea or the strategy, it's useless. I highly advise you to challenge your current perspective, and use it as a tool to elevate your ideas and creations. It doesnt take away anything from anyone.
Careful not to miss the train ;)
xoxo

(+1)

I'm not saying don't use it, I was stating my opinion and asking how much of your final game was your own work, there is a distinct difference between using a tool to support your own work, and telling someone or something to do the work for you.

I also think you're missing the point of the jam, game jams are, more often than not, set up as an opportunity to learn from the experience of designing and making a game, if your game was pretty much entirely made by AI, then what did you learn?  The only thing I've learned by playing your game is that AI can build a game, and that it will likely be better than my own work.  No wonder people fear for their jobs in the creative, tech and financial sectors, AI is already having a drastic, negative, impact on some people's lives because of how it is being used by businesses.  People are losing their jobs by the thousands in some industries, after their work has been used to train the AI's used to replace them.  Even in my own work place, a supermarket, we have an AI controlled cleaning robot, AI contolled shelf gap monitoring system, AI controlled pallette delivery checker, self servive checkouts that they want to add AI to monitor shoppers for stealing.  Mist of these systems don't always function aa desired, but the reality is that people have lost their jobs, or jobs have been taken out of the market as a result of these solutions, e.g. 2 less cleaners per week per store (roughly 800 jobs lost), 4 less shelf fillers per week, (~1600 jobs lost), ~10 less depot workers per week (~30 jobs lost), self monitoring tills could result in at least 4 less cashiers per week (~1600 jobs lost).

You call it a tool, what do you do when you can't work, have a home, or eat because you're local employers consider the tool of AI to be more cost effective than an actual employee.  I know this is an extreme scenario, but if we're not careful, this the way things are headed.