I see connections in connecting punches, and connecting techniques.
I see a lot of comments about AI usage and notice you appear to have used AI to build your code. I also see that you have been trying to learn Godot and GDScript.
While you have managed to make a fairly cohesive game, and managed to integrate everything reasonably well, I have to ask, how much did you learn? While it doesn't appear to be listed, was AI used for Art as well?
What I am seeing at the moment is the generation of Code and Art (possibly), and usage of 3rd party audio. Not leaving much room for any of your own work.
While it is a personal perspective, I don't so much have a problem with the use of AI services in general, but I disagree with how most AI services have acquired their training data. Where you've used those services in your project, it makes it seem like you only created the idea and integrated the generated materials. For a game jam, where there is no real prize other than the experience gained, I feel that using AI can cheat you out of the experience you otherwise would have gained, if not used appropriately.
If you make any other games without the usage of AI, I would like to see what you come up with. The idea for this one was interesting, the visual style was good, and everything fit together to make an interesting game which makes me suspect that you could create something of a similar quality with enough practice and experience.
If the use of AI was relatively limited, and most of the game is your own work, it might be useful to expand the description on your game page to explain where and how AI has been used, and maybe a rough breakdown of the amount of work you did compared to the AI services you used (e.g. 30% AI, 50% you, 20% Audio 3rd Party).