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(+1)

I'm not saying don't use it, I was stating my opinion and asking how much of your final game was your own work, there is a distinct difference between using a tool to support your own work, and telling someone or something to do the work for you.

I also think you're missing the point of the jam, game jams are, more often than not, set up as an opportunity to learn from the experience of designing and making a game, if your game was pretty much entirely made by AI, then what did you learn?  The only thing I've learned by playing your game is that AI can build a game, and that it will likely be better than my own work.  No wonder people fear for their jobs in the creative, tech and financial sectors, AI is already having a drastic, negative, impact on some people's lives because of how it is being used by businesses.  People are losing their jobs by the thousands in some industries, after their work has been used to train the AI's used to replace them.  Even in my own work place, a supermarket, we have an AI controlled cleaning robot, AI contolled shelf gap monitoring system, AI controlled pallette delivery checker, self servive checkouts that they want to add AI to monitor shoppers for stealing.  Mist of these systems don't always function aa desired, but the reality is that people have lost their jobs, or jobs have been taken out of the market as a result of these solutions, e.g. 2 less cleaners per week per store (roughly 800 jobs lost), 4 less shelf fillers per week, (~1600 jobs lost), ~10 less depot workers per week (~30 jobs lost), self monitoring tills could result in at least 4 less cashiers per week (~1600 jobs lost).

You call it a tool, what do you do when you can't work, have a home, or eat because you're local employers consider the tool of AI to be more cost effective than an actual employee.  I know this is an extreme scenario, but if we're not careful, this the way things are headed.