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(+1)

Hi thanks for checking it out.  The base resolution of project is 84x48, upscaled on Itch settings to 840x480.  ALL UI systems were made in Control nodes and Tiny font was set to 5.  Not alot of words can fit/wrap into the size of the box so dialogue was deliberately split into  each wait for press event.

Gotcha, thanks for explaining! I’m potentially going to work on a low-res game soon for another jam so I appreciate you telling me.

No prob!