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Really cool entry, I liked how the aesthetic choice also played into the theme. I managed to get the tower up to full quite quickly, and I don’t think I ever found the use for medicine or got many dialogues, so maybe I just played a bit too well 😅 Still very cool and I was impressed by the range of mechanics at play.

Also, I see you used Godot, so I’m interested in how you found building a low-res game with it? Especially concerning the UI, did you make your own UI systems or were you able to get the control system working at this low resolution?

(+1)

Hi thanks for checking it out.  The base resolution of project is 84x48, upscaled on Itch settings to 840x480.  ALL UI systems were made in Control nodes and Tiny font was set to 5.  Not alot of words can fit/wrap into the size of the box so dialogue was deliberately split into  each wait for press event.

Gotcha, thanks for explaining! I’m potentially going to work on a low-res game soon for another jam so I appreciate you telling me.

No prob!