Really cool entry, I liked how the aesthetic choice also played into the theme. I managed to get the tower up to full quite quickly, and I don’t think I ever found the use for medicine or got many dialogues, so maybe I just played a bit too well 😅 Still very cool and I was impressed by the range of mechanics at play.
Also, I see you used Godot, so I’m interested in how you found building a low-res game with it? Especially concerning the UI, did you make your own UI systems or were you able to get the control system working at this low resolution?