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(+1)

Cute concept with a grappling hook mechanic. To improve playability post-jam, tying the score and procedural generation to continuous player movement rather than just jumping would fix the pacing and keep the action moving. Adding a simple progression loop for the collected coins would make for a nice future update.

I had never tried making a game with procedural generation before. I spent most of my time just trying to get it working and make it at least playable. I managed to learn quite a few things in just a few days, but as you and some other people pointed out, the need to keep jumping in order to generate the rest of the level didn't turn out very well.

I'm not sure if I'll continue making this kind of "infinite" game. I mainly did it for the experience, and I think planning and implementing different stages is much more fun to develop.

I was going to add an upgrade mechanic for each cat collected, but I ran out of time. I spent so much brainpower trying to make those hook points and platforms spawn correctly, hahaha.

Thank you very much for giving it a chance! 😊