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JAVIN8R

49
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2
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8
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A member registered 25 days ago · View creator page →

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Wonderfully original, nostalgic vibe. 

Building a unique platforming puzzle loop around explicit ladder mechanics and platform-hanging physics is a clever way to recontextualize standard movement grids. 

The short, repeating music track loop manages to fit the quirky atmosphere perfectly without overstaying its welcome. 

It's a completely distinct, charmingly traumatizing climbing challenge that feels completely handcrafted from top to bottom.

Hand-drawn art style is a nice touch.

Bouncing on those trampolines feels good.

Dropping in some extra visual dust puffs when you land, slide, or rocket into the sky perhaps?

Graphics, audio, effects, all well done.
Was a bit difficult. 

Turning a literal camera restriction into the core mechanic is cool. The minimalist art style works well. This is an incredibly tight, original concept that works well.

The SNES-style aesthetic is nice, and that transition staircase cutscene adds a brilliant layer of polish. 

Surfing up a massive wave gives is completely unique for the jam.

 The 3D character model looks good.

A bit more polish and this could be something really special.

 Those sudden disappearing floors, teleporting doors, and slam walls are timed. Nice Atari-style visuals.

Clean mechanics!

Has a good amount of personality. Those unique, hand-drawn assets give it a completely authentic, personal charm. 

For a starting project, this shows promise. Keep creating.

The tactical depth hidden in the shop and weapon system is impressive. 

The core loop is great, backed by clean pixel art and a moody title layout. 

Good retro music, graphics..

Feels like a fantastic homage to classic, old-school atari games. 

The dark, claustrophobic cave atmosphere were good, as were the controls.

Has such a good retro pixel vibe, cool messing around with the different weapon types on each floor.

The level layout looks good.

Funny character design, maybe shifting away from simultaneous mouse and arrow-key controls?

Nice job!

Nice game. Some of the platforming was a bit difficult. 

But nice level design.

Nice pre-rendered aesthetics, industrial sound.

Because the systems are complex, I'd recommend adding a brief interactive tutorial mode.

Good job!

3D graphics and lighting effects are good, creating a nice atmospheric.

Perhaps tightening up the physics to reduce character sliding?

Nice job!

Good art style, animated details, and good music!  

For future polish, I was able to dash myself out of the stage (stage after you lift out of the cave at the beginning).

Overall, great job!

Charming game with nice sprite work, good color palette and underwater theme. 

Helping the octopus dodge predators makes for a fun gameplay experience. 

Nice 3D models and the unique front-flip mechanic. 

Was a bit challenging. Refining the jump controls would make the ascent feel better. 

Nice job tho.

Stacking and rotating furniture to climb higher is an original concept.

Adding music would be a great addition.

The mechanical hook of inputting commands is unique and creative. Nice art and audio.

Good art style and soundtrack. Liked the cool reload animation. A balanced, accessible difficulty curve.

Appreciate hand-drawn artwork, and the mining loop makes for a unique first solo project. Expanding the ore hitboxes slightly and lowering the store prices or boosting gem values would make the upgrade progression feel much faster. Nice job.

Nice gameplay mechanics and variety of power-ups, like the balloon, provide an polished and engaging loop. A few minor tweaks to smooth out the initial learning curve of the controls perhaps? Well done.

Bug-free platformer with good mechanics.

Liked the upgrading mechanic. For future updates, filling out the empty blue background with custom art and adding a subtle background music would help.

Cute concept with a grappling hook mechanic. To improve playability post-jam, tying the score and procedural generation to continuous player movement rather than just jumping would fix the pacing and keep the action moving. Adding a simple progression loop for the collected coins would make for a nice future update.

Cool submission with a unique concept, nice pixel art, ...

For future polish post-jam, adding a background music track would be nice. Good foundation here.

Good to see that nice racing games can be done on GDevelop. And 3D! Great job.

I like the concept, the retro look. I was playing on my phone and I noticed the he touch controls, particularly the jump button, was not very responsive.. Something to look into. Good job with the art style and the overall theme.

original concept, who would’ve thought collecting water in a bucket would’ve been a good game idea. Great job. Enjoyed the responsive touch controls. 

simple and fun. 👍

Duke Nukem vibes lol. Great job!

Great atmosphere. Just hoped there would be more interaction. But still, very impressive.

Impressive 3D graphics. Didn't know GDevelop had these 3D graphic capabilities. Very impressed.

Very original. I enjoyed it. Gave me Earthbound vibes.

Greak work. Gives me Lemmings vides. Liked the art style as well.

Good job with the 3D models and animations. Found a couple bugs, primarily with hit detection. Nice work though.

Creative and it has potential. Had a block fall on me and took me right out of the map lol.

Simple and original. Nice work. Liked the atmosphere.