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Wow, the game looks really nice. I think this is the best looking 3D game for me in this jam.

A couple quick feedback:

  1. On the itch page Z is listed as the key for moving the spreader left. I was looking at that instead of the in game help so I wonder why that didn’t do anything.
  2. When I first accepted a job, it wasn’t obvious to me where to pick up the cargo. I think an arrow or a triangle pointing in the direction of the cargo might work better than the diamond.
  3. For my second job I tried accepting one with a 40ft cargo, only to find you need a 40ft spreader. I try looking for a shop on screen, but there isn’t one? How do you upgrade to the 40ft spreader?
  4. I often forget to release the parking breaks.
  5. It is fun to just drive the carrier around, but you can get stuck on a log or in the pit with the ship.
(1 edit)
Thank you very much for taking the time to play my game and write such a detailed review.
  1. The Z key works perfectly. I developed the game using a German QWERTZ keyboard layout, where the Z and Y keys are swapped compared to many other keyboard layouts. This is probably what caused the confusion.
  2. That is a valid criticism. I originally planned to include a tutorial that would explain everything, but unfortunately I ran out of time and was unable to finish it. I completely understand why this was confusing.
  3. The size of the spreader can be adjusted using the 1 key in the top number row of the keyboard. No workshop or unlocks are required for this. That being said, I really like your idea of implementing a workshop feature.
  4. The same thing happened to me all the time. During the early testing phase, there wasn't even an indicator showing whether the handbrake was engaged.
  5. You bring up a very important point, one that only became fully apparent to me during Dragonspirit Games' stream. I completely understand how frustrating it is to have to restart when you get stuck, because there is no way to teleport the vehicle to a safe location or reset it at the press of a button. That is absolutely valid criticism.

I would like to thank you once again for your review. You provided a lot of useful feedback and valuable information that will help me improve the game.