Hey thanks for playing and giving feedback. This was something i was struggling with and I tend to agree that it's too easy, too guided. I don't fully understand what you're suggesting and would love to know. My thoughts were to obfuscate using unclear words, perhaps missing or mismatched symptoms, confusing or unreliable entries in the tome, perhaps in different handwriting (a former owner of this hand me down book). I ran out of time to do much of that... Anyway would love to hear your thoughts.
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What I meant was, even if you don’t read what patient says or don’t read anything when inspecting their eyes/skin etc. You can still get the hang of what is going on via notes. so all you have to do is click everything first, and then the game automatically creates you the notes. Then you can compare those notes with the tome, to then get to a conclusion. What I’m suggesting is, the game could maybe not give those notes and we’d try to compare what we have on dialogue screen with the tome, especially combined with the stuff that you’ve planned to do, I think would make it harder and would lean towards mystery solving/puzzle type more. Like I also said, everything is also fine as it is, that’d have been my preference though.