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shellan

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A member registered Jun 10, 2025 · View creator page →

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Loved the concept and the animations! Especially taking the candy with the sword was so cool I tought it was gonna stab the kid and worried lol.

I’m glad you enjoyed it a lot! Thanks for the motivation, I will definitely update it further. You guys should too, I wanna make the perma stat guy go even more crazy

I always loved the cell stage of Spore and got bored on the rest, and this feels like a rogue-lite version of it, which is a very cool idea. Had fun, but felt like a bit guidance was needed on some stuff, its a bit confusing right now and understanding what does what is a trial and error, but loved it and its completely normal for a jam game that is made in one week. Its also crazy that you made so many parts/upgrades in such a short time!

From your comment I've read, sounds like a good idea if I understood correctly, but yeah can't say more as its incomplete any feedback also wouldn't be fair and wouldn't help you I believe, hope you can come back to it.

Amazing art, funny concept and great gameplay as the jam king. I felt a bit insignificant as the bell king while knockback is harsh and jams tend to pack together so we can kill them only by swarming, didn't feel like I was doing much (or maybe I'm just bad at it). It was very fun though!

It was fun and so frustrating at the same time, but I'm guessing thats the whole point and it definitely achieved that. Dropping all the members after gathering that many or while the bar is so close to getting a new member but it gets hit by something is so frustrating! I feel like abilities could've been stronger though, all the time I just tried to get whichever member I found, without caring about what ability they have. Overall liked it quite a bit!

Thanks for the feedback! I will definitely rebalance it/change some stuff, units were actually staying at the start but at some point I have realized that buying a lot of units isn't really punishing and wanted progress to be not just perma upgrades between runs but also knowledge being an upgrade by itself. "If you know how many units you'll need for a particular wave then you can invest the rest on buildings", is what I was aiming for. But in the end as you can also tell I couldn't balance it nicely which made early game grindy and late game pretty easy, so appreciate your feedback a lot! I will definitely improve and also will consider balance part from the start next time, not as something "I can fix later".

Cute art, love the music intensifying! Like all the others, it took me a bit to understand what to do/what was going on but maybe thats also the part of the charm. 

This is crazy for just 1 week, amazing art, fun mechanics, ofc there are some tiny bugs and some balance problems and etc but its pretty normal with the scope. Love it!

This is a very cool idea and executed amazingly, had so much fun! Only downside was it was too short. I was still having fun!

I love the concept "Build your own level with the pieces I give you." and different tiles having different mechanics while you play them and when they are placed is amazing. What I would really like would be a different key for placing stuff, I kept on placing tiles while trying to jump back already. Also I know this is a design choice and I totally respect it but, maybe "resets" could only reset the last tile instead of the whole level to fix the one misplaced tile, which sometimes completely ruins the level and also ruins the pacing while you have to put all those tiles back on spots. I had a lot of fun playing it!

The art is very cute and cool, concept is amazing! I would have loved a button to "terminate early" while sometimes you just gotta wait for the time when you are done with everything. I'm really amazed by the visuals and amount of polish for given time! 

The feeling of "beating em up" is everything on beat em ups, and its there very nicely. It was fun!

Its quite fun, feeling of progress is nice! Only thing my eyes wanted to see badly was health bars or some visual representation when something took damage, on late game it wasn't a problem while I was crushing everything but in the early game where I barely scratched the turrets, I would've loved some visual feedback. Nice work!

Love the art, love the concept, love autobattlers in general, its amazing! There are some balance issues for sure, and bugs making it not possible to buy stuff while I had the money for, or sometimes fields/units merging but nothing happening at all, making it difficult to min/max stuff to make absolutely crazy builds, but the core is there for that! I had so fun even though some of those issues were frustrating at times, and bugs and balance issues will ofc be there for a game jam, I would definitely love to see an update on this one and come back to play, amazing.

Thank you for the feedback, glad you have liked it!

Thanks for the feedback, I think balance is a bit off but I’m glad you had fun and think that way! Also for dialogue it was supposed to change with each run and etc but time…

Yup, I was too caught up with mechanics/bugs that I didn’t realise I didn’t have time for balance, did make harsh balance choices to end up with something playable, but Im glad it was still fun, thank you for the amazing feedback, I will definitely update it after the jam!

Lol, thanks for playing

I had fun, couldn't figure out 4th one but like it. Felt like I was doing the puzzle section of a newspaper, with cute goblins and a monster. Can see a potential for a daily worlde-like thing for mobile devices!

I will definitely, but before that I want to play a bit more and try out everything.

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I love the concept and art. I don't know about the real world battle maps, not my cup of tea but liked the bench one. I'm a huge fan of auto battlers so had a lot of fun, also it'd be amazing if we could change the position of a unit after putting them, while I had a few battles where I couldn't position stuff as I wanted, but its a very minor issue. General readability is good and unit balance can be better but I think overall pretty decent. I couldn't completely finish it yet, I will come back to it to see the end but I'd also love it if we could visaully see the progress on how much we've united on the map or something like that. Great work!

Thanks for the feedback, much appreciated!

It is unclear when ghosts are damaged and die visually, so a visual health bar for ghosts would help a lot I think. But overall a cool game, nice basics, open for improvement! I don't know if visuals are a sprite pack but I like them a lot too!

Love the visuals so much! I'm guessing it was made to be a multiplayer so if zombies are to be controlled by players I don't mind the ai, but if zombies are to be ai, then their targeting system is open to a bit of improvement, they kept on ignoring me and going for other beets, making the game easier at some point. I could've held on one wall forever and felt like the game was over there, so there could be either increasing difficulty, different enemies, or upgrades etc based on the amount of zombies killed. It was so fun! 

Core mechanic feels amazing

Thanks for an amazing and comprehensive feedback, pointing out the problems I exactly think I have! For sounds I sadly didn’t have enough time while last 2-3 days I was busy and for art I’m trying to better myself. I will definitely try to polish it more/add content afterwards. Thanks for the encouragement!

Thanks for the positive feedback!