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SOUND DESIGN IN TECHNICAL PLAN

A topic by theresnopoint created 5 days ago Views: 25 Replies: 1
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People who do sound design and coding for games:
how in demand is your work? How did you get started?
What programming language do you use?
thanks for your answer
(+1)

Hey, I do sound design for my own game. Can't really answer on the demand, since I'm basically hiring myself lol. I think sound design and music tend to be an afterthought in most games, since it's the least tangible art form. It's also the hardest to sell or communicate to your clients (who may not have an audio or musical background).

I got started because I needed sound and audio for my own game. To me, sound design amounts to curating the right sounds, and programming them to be played at the right moments to create a cohesive and satisfying player experience. Nothing fancy, I just use GML (GameMaker Language) since that's the language used to program my game.

I'm assuming your question is more for people who are hired as a vendor to do sound design on someone else's game though, so my answer might not be as relevant. But I saw your post and thought I'd reply anyway.

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