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oh i would love to see a glossary!! i've implemented it in one of my games before and i think its very useful to keep away from infodumping (it also lets you explain things better because you dont need to worry about the timing of the scenes)

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Yesss I still want to explain a little so that people don't feel like they HAVE to check the glossary, but it lets me put in the extra info I get super invested in without as you said, massive infodumps.