Sorry for the inconvenience. Please, you can try now, I have include the working build. Unfortunately the HTML build is still not working. Please try and give feedback about the feel of the player controller. Although, the game is incomplete, the player controller is pretty playable.
Viewing post in The Rift - Demo Mechanics jam comments
I downloaded it and got it running 😄
The sound effects were definitely original for this type of game, although personally I would probably prefer something closer to classic machine gun sounds.
Overall it's a simple game, but I had fun with it and the controller felt good enough to play around with.
That said, I think there's still a lot of room for improvement and expansion if you decide to keep developing it 👍
That sounds really cool 😄
MegaBonk itself seems heavily inspired by Risk of Rain 2 when you look at the mechanics and overall progression, so an FPS take on that kind of idea could work really well.
I also think this concept and target audience are still not fully explored, so there’s a lot of room to make something fun there. I’d honestly play something like that myself.
Good luck with it! 👍
Thank you!!
I always wanted to make something like MegaBonk ever since I played it, not even vampire survivors inspired me for this type of game.
I want to continue this game with a strong story and my voice acting, which should fit in this type of game.
Also check out my other game "Prisma", which is also an FPS game but fit for the theme of strange places. Have a try at it, although I may have to fix or ease out one part of the 2nd level, otherwise it is fine. I will also be making the complete game with 7 stages,(currently 3 stages implemented).