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(4 edits) (+1)

This is one of the best submissions I got to try.
A polished and fun puzzle game, fits the theme, not too long and not too short for a jam.

Beautiful and atmospheric world design and sound.
Great environmental design with clear gameplay ques.
Nice variety of interactables and puzzles.

Amazing work!

I was happy to see another Unreal Engine submission!

A few suggestions for improvement:
1. I think the payer pawn could not block the light rays, I'm sure it was a cause for a lot of undesired scenarios
2. An option to move the camera/see the angles where mirrors are out of the screen bounds (when directing rays I had to listen if they hit a mirror or not when the mirror was too far).

(+1)

Wow thanks for the positive words. I am glad you like it. I really appreciate for giving it a chance. We have to represent the Engine of choice :D .

About the feedback I so agree with both. and imagine I had my character ignore the rays by default, but back then I decided it would make more sense to block it. Now I believe it would make more sense to ignore it as you suggested it. And I am not satisfied with the camera as well. Many people have difficulties with it, I don't like it either and limits my level design choices. It would be the first thing I will change. Thank you for the detailed review, your nice comment and the feedback.