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My biggest project: A game *engine* with its own scripting language

A topic by DavidCS1 created 5 days ago Views: 82 Replies: 4
Viewing posts 1 to 4


So I'm a C# developer and I have a prototype of a game engine (based on GameMaker 8) that uses the interpreted programming language i made by myself (that's a big story on its own) as the main scripting language you code your games with. 

It's backend engine is MonoGame so this will allow me, in the future, to allow exporting games to desktop, mobile and consoles. I'm also planning to implement a web engine that will allow in-browser exports.

This project is open source so you can see yourself what it is: https://github.com/ArcadeMakerSources/ArcadeMaker

And here's a video showing how I use the engine to make a small game: 


Moderator moved this topic to General Development
Moderator

(moved to the right category)

idk why this reminds me of the early version of click team fusion or construct

(+1)

It has this nostalgic look... Ever used the early version of GameMaker?

(+1)

not really but it was the first engine i ever heard of and i watched videos about it so yeah it does look like it.