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Thank you for sharing your story, Lio. It takes a lot of honesty to talk about procrastination, fear, and the pressure of living up to your own vision — and even more courage to push past all of that and finally begin. That shift you described, from holding yourself back to deciding “it’s time to start or I’ll never play the game I want,” is powerful. A lot of devs never reach that moment, so the fact that you did says a lot about your determination.

Your dream project sounds incredibly unique and such a bold, exciting mix. And choosing to build it from scratch shows real commitment to understanding the craft on your own terms. Tools only matter when they click with you, and it’s great that you finally found one that does.

Posting your first game, even a simple asteroid dodger, is a huge milestone. Most people never get that far. Starting with a traditional shoot ’em up as your next step is a smart way to build the skills you’ll need for your bigger vision.

I’m really glad you’re taking this leap, and I hope you keep being kinder to yourself along the way. You’ve already done one of the hardest things — you started. :)