Excellent and superior combat. The fluidity of movement and ease of going from one attack to another makes me wish the visual effects were much more extravagant. All the attacks I could make were very exciting to make, but the heavy attack with the extended sword seemed a bit unnatural and out of place when I compare it to the others. This is a game where it is very easy to start spamming random buttons and feel like you are mastering it. Enemies become at one point such overwhelming and my focus shifts towards my style meter that I completely ignore any more complicated combos and actions I can take, making it about dodging and hitting a lot with the simple attack. For a game taking place in a AI controlled simulation there is surprisingly little that gives the vibe of computers - I would be expecting to see things spawn out of pixels, seeing data being recorded and collected, hearing Daedalus speak in a robotic voice being a commentary of sorts. Cannot wait until the style meter becomes really epic.
Thank you so much for the detailed feedback! You are absolutely right about the VFX. Combat juice is one of our top priorities and we cannot wait to show you what is coming. We'll also be looking closely at difficulty balancing.
Thank you again for playing and for taking the time to write this up. If you have the time, we would appreciate it if you could record your feedback in the playtesting forms above. The Daedalus Program notes your contribution!