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Piqulsky

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A member registered Nov 06, 2023 · View creator page →

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I adore flying around as an adorable witch and shooting flying rocks. Shame I found the lock-on feature only later on, maybe I would have beaten the game first try then.

Very creepy. I absolutely loved that I had to squeeze into the bent corridor. Got kinda confused at the second gate what I was supposed to and where to go, since everything was kinda dark there.

I am speed in this game. Spectacular and very classic experience of racing. I was surprised by the amount of flying included in this. In the end it was all about making it back onto the track once you rocketed out into air.

This is the shortest day I have ever had. I love biting people when I am a vampire and I would love to walk around the town and do just that. And shoot people. I'm a sheriff after all, right? I need to shoot my gun. The artstyle is absolutely spectacular in its vibe. Something that really seems to have its own identity.

I need to sacrifice my poor sheep??? Is this has to do something with the scary monster that is swimming out there? 

I love being the speedy, jumpy cat that can change its hats. Shame I couldn't figure out how to use those abilities. I do wonder - how did a cat end up in a heaven like this?

This game makes me want to surf on that boat for eternity, just taking in the views and enjoying the exploration of it. Shame I couldn't figure out how to save the poor beast from those nails it had. It definitely seemed like in a lot of pain.

Excellent and superior combat. The fluidity of movement and ease of going from one attack to another makes me wish the visual effects were much more extravagant. All the attacks I could make were very exciting to make, but the heavy attack with the extended sword seemed a bit unnatural and out of place when I compare it to the others. This is a game where it is very easy to start spamming random buttons and feel like you are mastering it. Enemies become at one point such overwhelming and my focus shifts towards my style meter that I completely ignore any more complicated combos and actions I can take, making it about dodging and hitting a lot with the simple attack. For a game taking place in a AI controlled simulation there is surprisingly little that gives the vibe of computers - I would be expecting to see things spawn out of pixels, seeing data being recorded and collected, hearing Daedalus speak in a robotic voice being a commentary of sorts. Cannot wait until the style meter becomes really epic.

Incredibly satisfying and amazingly brutal