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(+1)

Am I doing this right?


I expected a regular tower defense type of game, and was a little surprised that to start out with I didn't appear to have any choices. I soon realized it's more of a grind and upgrade type of game, which at this point is a welcomed alternative.

I lost several times on Wave 3, and a couple on Wave 5. After that I'd gotten enough money to steamroll everything. By wave 18 I had everything fully upgraded.

As pictured, I didn't see a reason not to connect every gun to every upgrade. Is there some strategy that I was missing? Maybe having split shot on a sniper makes it less effective? Or connecting several guns to the same upgrade splits its advantages between them?

The sound of the guns became a bit repetitive after a bit, especially since they drown out the music when things get hectic.

This was nice fun while I still had unlocks to work toward!

(+1)

Thank you so much for playing and the detailed response. This the first prototype of the game so I just let players use all the modifiers and have fun with it. Balanced the waves as much as I could. And yes it is more like incremental grindy game right now, strategy part will come once I limit the modifier usage. My goal for the game was to let player test everything out, have fun and complete the game. 

I appreciate your kind feedback.

Grindy, incremental games seem like a niche growing in popularity right now. While more strategic options will help give the game depth, I do like the 'failing forward' progress mode you're currently using.

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Thank you.. I hope to work more on the game and take all the feedbacks in the game a try to put a positive playstyle on the game <3