Really cool game. Enjoyed it alot, it's abit hard at first but you get the hang of it. I know the efforts required to put in the upgrades, because I did some similar thing in my game. Welldone overall.
SuperPuff
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Thank you for taking your time and giving me all these pointers as feedback. These are vey good suggestions and can be implemented in future. Lot of the suggestions I also wanted to do but could not finish due to time constraint, sepcially the crit damage popup to make it feel more impactful. I had so less time that I could not write description for modifiers properly. But I will do these in future. I also loved the uninterupted view of the battlefield. May be I can move all upgrades on the side and shrink the main battle area. I also could not configure perfect sfx and option for volume control due to shortage of time. 90% of my time went to making the modifiers work well with each other, it was hard. I think still there are minor bugs when one modifiers interacts with another such as knockback and pierce.
But I will ofcourse put limit on the maximum connection per gun post jam, also make the modifers proper tier system.
Thank you for the feedback, it's very valuable to me <3
Thank you so much for playing, Initially I thought of putting a limit of 3 connections per gun, but later I just thought to let players have all the fun for this jam. after the jam I will update the game and make the limitations, I will also have to nerf the enemies abit to match. Thank you for your feedback :)
Thank you so much for playing and the detailed response. This the first prototype of the game so I just let players use all the modifiers and have fun with it. Balanced the waves as much as I could. And yes it is more like incremental grindy game right now, strategy part will come once I limit the modifier usage. My goal for the game was to let player test everything out, have fun and complete the game.
I appreciate your kind feedback.
Thank you so much. I love your ideas. I can see the potential in this game as well, there can be more varieties of guns with more permanent upgrades, and more enemies can be done with wave system and stages and instead of the connection system we can do equip system in gun that guns can equip multiple modifiers based on the level of gun. These are some ideas that I have. Hopefully I will get to work more on this.
Thanks for the confidence boost 😊



