
I'm sure I could have done better, if I hadn't neglected to place any damaging towers on the very first wave. 🙃
A good use of the theme, I like the root connection idea. In practice I felt like prioritizing tower coverage was more important, but then I didn't get past wave 9 so I'm probably not an expert!
The visuals are nice, I especially like the effects when an enemy is hit/destroyed.
Good quality of life features, like rotating the camera and, especially, being able to increase the game speed.
It would be nice to be able to rotate every object, I found most of them didn't have the option and as a result I was surprised to discover some of them did. Since rotation appears to be an exception and not the rule, placing roots to make connections was fairly difficult for me, which is part of why I opted to focus towers over the underlying buff mechanic.