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Reminds me of the basic Unreal Shooter Template plus one step up by exchanging the character model and improving the test level with a pyramid - which I was not able to enter because on my testing machine is not made for the speed and precision the games requires (at least I got 33 of 49 enemies even with this one). Outside the pyramid the theme is not to be seen, neither a story. But as first Jam entry... well, we all have started somewhere.

Thanks for reviewing my game.  The theme connection was explored as a connection  between the different enemies. Eliminating a white enemy/alpha allowed you to eliminate the red enemy with 1 shot where it would otherwise take 10. This was a timed effect of 1 minute, after 1 minute the red enemies hitpoints would be restored and it would take 10 shots. I'd been saying to myself that I would enter this jam for a few years now and never got around to doing it, this was a big step for me :D now that I have experienced it, I might put some more effort into it but I was put off about how many participants didn't want to review unreal engine entries because of the download.  Thanks again for the review.