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CyborgShark

9
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A member registered May 20, 2022 · View creator page →

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Pressing E did nothing, couldn't get the game to work. Loved the game menu and level construction. Couldn't test the multiplayer, no one to test it with. If you can please review my game.

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Well it's my first entry to a jam, so I was happy with that and I was a little rusty with the c++ coding so I viewed this as a good refresher.

yeah I just blocked out the level and left things pretty rough. The main premade asset was the paragon character you play as and the enemies you shoot. This was my first jam, I was going to enter last year but didn't make it. But I did extend the C++ code to count the enemies and to have the elimination of one type of enemy affect the other. I think it has some promise as a shooter, maybe add some different gun types and more interesting creatures but I have another project I want to work on first.

This is a really cool entry but it took me a while to figure out how to collect stuff and up to now I can't figure out how to defend my base. I get the knights to come over but there's so many enemies I get overwhelmed quickly. The art and  layout is nice but losing so quickly frustrates me.

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This is a nice mechanic, I wish you had give the character more space to swing across. Please review my entry if you can.

I liked the background music, the rolling mechanic and the art  but I kept getting stuck pretty often and then it wasn't obvious what I need to do when I got to the pit. It was fun building up the speed and rolling through maybe a function to give you a boost when you're stuck in the side might help before going to hit the reset would help. 

Sure, thought it was a nice idea though. If you can review my game please do.

Pretty nice game, I liked how the music changed when the zombies spawned. The level layout was nice, I liked the grass and the trees and the waterbody. Wished that the gun fired a little faster though but that did create some tension when the zombies are walking up to you.

I think it's a pretty cool idea. I didn't like the placement of the platform the initial box was placed on, it got in the way of me getting to the box holder. Also, I didn't like having to walk back each time to get another box., maybe have a box near each holder? I did like how the connections were made to bend the laser beam.