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yeah I just blocked out the level and left things pretty rough. The main premade asset was the paragon character you play as and the enemies you shoot. This was my first jam, I was going to enter last year but didn't make it. But I did extend the C++ code to count the enemies and to have the elimination of one type of enemy affect the other. I think it has some promise as a shooter, maybe add some different gun types and more interesting creatures but I have another project I want to work on first.