Thank you Kraft! Yeah, I had all the major systems in by about the halfway point of the jam, including the enemy waves, the powerups, and the Leaderboard, so I had lots of headroom to give everything a second or third go-over to make it all shine and work together. I am pleased you noticed. :)
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Yeah, I tried to get it fully supported on mobile browsers before deadline except I couldn't figure out how to get the right turn working with touch input. I wanted it to be Tap Left half of Screen -> Turn Left, Tap Right half of Screen -> Turn Right, but I was surprised to find I could not find a way for the itch browser to determine whether a click was from a real mouse or a touch input. If I just put that logic on for all clicks, it would be very confusing for mouse users left clicking on the right half of the screen so that doesn't work, I need to filter based on device type. If anyone knows how to do it, please chime in!
I suppose I could focus on an .apk for Google Play, but browser seems so much more accessible, but not sure if that's also true for mobile devices. I might need to take another dive into it, several people have mentioned mobile at this point. Thanks for your input. And yeah, Leaderboard is getting crowded, defend your spot! 😝