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(+1)

Oh, this was fun, I love a good tower defense and yours had a nice unique feel to it. It was pretty obvious to me what made the big guy spawn, so after my first run failed, the second time I saved up a surplus to get ready and absolutely unload on him. Maybe if he spawned based on a timer, the player would have some harder choices to make whether they want to invest early in economy or defense. Also I loved your choice of music. Nice work, I had fun here :)

Really good input! So maybe having a looming progress bar that signals him could be nice

I already felt during the jam that the balancing and flow could have been adjusted even more, I should have done more diverse playtests probably