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Paradox is a publisher, not a developer. You would need to be more specific.

You can't chose your Steam tags, like you can on Itch. The players will decide. And the most popular ones will appear on top. One can even see how some tags change over the years in relevancy to a topic. And one can see that certain tags are often applied wrong. If enough people do it, the meaning even changes.

Your described game loop sounds like Darkest Dungeon - without the eldritch horror bits. Darkest Dungeon is not a rogue-like, nor is it a strategy game. It's not a rogue-like, because the central game loop is not the "run", but the campaign around the runs. You can still say, it has rogue-like elements. But it's not at core a rogue-like. They made Darkest Dungeon 2 a rogue-lite. There is no campaign, only runs. And you need to unlock everything, by failing. And yeah, it is as bad as it sounds. DD1 is a masterpiece. DD2 is ... not. And it's an insult to all fans of DD1. But at core that game is a rogue-lite. And it's lite and not like, because failing and unlocking things to be better next time is by design. You can play DD1 without ever restarting. Infact, restarting does not give you anything iirc. People do not use those words strictly, but by definition a rogue-like is not a rogue-lite and vice versa, yet many games have both those tags.

The loop is basically a party rpg. Hire people, improve, go on missions, rinse repeat. Technically, it is two loops. An inner and an outer loop. One can think about the inner loop as rogue-like. And the outer loop as a rpg with a bit of base building. And if you are unsure, if I was talking about Darkest Dungeon or your game, well, ... ;-)