Hi! The other partner here :) First of all thanks for the review. I cannot put enough how these replies mean for me and for us...
I'm experimentally developing the game via help of claude. I have no domain expertise besides the almost 30 years of gamer experience of mine. So as you can guess, I want to produce games not only consume anymore because I cannot find a niche for my taste first of all :) So you can be sure that my priority is what is fun for me on development. (By the way I love paradox interactive games but they have too much learning cost...)
Even though our goal to publish the beta in itch our end goal is to get to early-access stage in Steam so we are tying to think ahead with those key-words, tags for our game. So I guess you are right with the vagueness of the key-words but we want to hit those tags before beta.
Anyways, my vision/loop for the game something like this:
*You will have a team/arm of (5 units) units with a champion (acts as king in chess, you must protect it!),
*You enter to tactical RPG like combat (resembles chess/checkers) with them on 5x5 grid board,
*From the battles you acquire resources (only golds for now),
*You retain the damages and losses of your team after a battle and enter your camp,
*In your camp you can heal, replace, and upgrade your army,
*To do those you must buy and/or upgrade your camp buildings,
*Repeat until you complete the campaign,
With these I'm not sure if this fits rougelite tag but I want some unlockable content from the runs.
PS: Currently I'm completing the units archetypes and overall game/chess engine for combat AI.
Thanks for the reply again. I would love to hear from you again :)
OG