Thanks for the feedback! You are correct: the icons need a rework to communicate more effectively. I am actually planning to make post-jam edits with some level of text. It will still not spoil what the factions are or what they do, but will tell you how to play and what the different results are.
My vision is a game where the mystery is what the factions are, what they do, and what strategy to use. Not what the UI does, what a symbol means, or what happened in combat, etc.