Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

can someone make a civ like without text? sure. Can every faction be unique? Yeah... Should the icons that pack the most meaning be locked to those factions while other icons that represent resources be stars and triangles? I don't thing so, but then again I suspect that each faction was doing something specific that their icon represented...  I look forward to the post jam version that has words to help the iconography along. I didn't hate this experience - there was a sense of sanctification in figuring out the smallest bit of what was going on and that satisfaction drove me to play longer than I originally thought I would. 

(+1)

Thanks for the feedback! You are correct: the icons need a rework to communicate more effectively. I am actually planning to make post-jam edits with some level of text. It will still not spoil what the factions are or what they do, but will tell you how to play and what the different results are.

My vision is a game where the mystery is what the factions are, what they do, and what strategy to use. Not what the UI does, what a symbol means, or what happened in combat, etc.

(+1)

I'll keep an eye out.