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(2 edits)

Here are a few tips I can give you along the way:

  • Do not try to build the next AAA title. Keep the scope small, especially if you are still a beginner. Your game already shows that you have good skills and that you are capable of implementing complex systems. Using pre-made assets is completely fine.
  • Do not hold on to gameplay mechanics that you do not enjoy yourself.
  • Try not to recreate real-world mechanics 1:1. Cheating is allowed. Focus on the core idea of the mechanic you want to implement. What always helps me is breaking mechanics down into their individual parts and then deciding: “How deeply do I actually want to simulate this mechanic?”

I do not know how you work or what tools you use. I recently started using ChatGPT to discuss my ideas in detail during the concept phase. When using GPT, it is important to assign it the right roles, move it away from being just a “yes-man” model, and never give GPT or AI the final decision-making authority.

About your project:

Fill the world with a bit more life. Most of the time, a few animated objects are already enough. They do not even have to be interactable; they can simply stand or move somewhere in the scene. Add more variety to your scene and include different types of buildings, streets, plants, trees.

Give your characters walking animations. This immediately makes the world feel much more dynamic. For example, let them walk up and down the street, and when you talk to them, have them stop and look at you. Try to improve the world you already have. Do not immediately add new features; instead, expand and improve the things that already exist. You will see for yourself what a big difference this makes.

About your point “no sound / no music”:

Here, I would also suggest looking for an atmospheric background sound from youtube or a sound website you prefer, something that plays in the background but does not become annoying. For ambient sounds, you can use different moods depending on the area the player is in, such as urban, nature, or something calmer. Choose something that you personally like. If you like it, most players will probably like it as well.

My game: https://itch.io/jam/gamedevtv-jam-2026/rate/4612954

Thank you so much for taking the time to leave such a detailed response! It was great to read about your process and see how you tackle the stages of development in your work. I love the suggestion of not trying to implement a system I wouldn't find joy in myself, and balancing game mechanics with real world feel. I agree that one of the first things I want to do is build more life into the world if I continue building on it. I can add more "minigames" and such, but it feels like without the drive of wanting to interact with the world, the games lose their intrigue.  Down the line I think it would be fun for the games to offer some type of benefit / reaction to what has already been completed, but even just adding in more animated townsfolk or reactionary dialogue seems like it would go a long way. Sound will be a tricky curve for me to learn. I am not very musically inclined, so I will have to find the background /ambient /effect noises that are available for me to use that still fit the tone setting I have. Thanks again for the feedback and willingness to share!