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(+1)

Cool, but why not do a counterclockwise rotation with the right mouse button?

(+1)

Good question! I left it out mostly to keep that simple, one-input mobile feel. There's also a behind-the-scenes reason: the levels are generated by rotating tiles counterclockwise from a solved state, so adding a second rotation direction tangles with how move goals get calculated. Might revisit it down the line though, thanks for playing!