Cool, but why not do a counterclockwise rotation with the right mouse button?
Viewing post in FlowConnections jam comments
Good question! I left it out mostly to keep that simple, one-input mobile feel. There's also a behind-the-scenes reason: the levels are generated by rotating tiles counterclockwise from a solved state, so adding a second rotation direction tangles with how move goals get calculated. Might revisit it down the line though, thanks for playing!