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CBlackmore

16
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3
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A member registered Mar 12, 2021 · View creator page →

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(1 edit)

I'm glad you liked the presentation, I'm really sorry about the crash though! I'm in the process of rebuilding the game from the ground up and an update is "hopefully" releasing soon, which should take care of the crashing.

Thanks so much! Really happy the calm vibe and sounds pulled you in.

Thank you! That cozy early-2000s feel is a great thing to be compared to, so I'm really glad the sounds and atmosphere landed that way for you. Appreciate the kind words!

Thank you! A mobile version is definitely something I've thought about. Really glad you had fun with it!

Thank you! I liked the idea of the fog ramping up the challenge on the tougher levels, so I'm glad that twist landed. Thanks for playing!

Thanks! Really happy you liked the fog mechanic.

Thank you! A next-level button is definitely coming , I had one and right before submission it broke, so I had to remove it last minute. Glad you enjoyed the game!

Appreciate it! That satisfying feel was something I really focused on, so it's great to hear it came through. Thanks for the kind words!

Thanks so much! The grass appearing was a fun reward to build in, so I'm happy it stood out. Glad you enjoyed the fog too!

Thank you! I had a lot of fun getting the water to feel right, so I'm glad it caught your eye. Thanks for playing!

Sorry you ran into that! Unity's web builds have given me trouble before, so it's something I'm keeping an eye on. Thanks for letting me know!

I appreciate it! Simple and fun was the whole goal, so this means a lot. Thanks!

Thank you! The fog was one of those ideas I wasn't sure I could get to work at first, so I'm really glad it landed. Adds a nice bit of mystery, I think. Thanks for playing!

Good question! I left it out mostly to keep that simple, one-input mobile feel. There's also a behind-the-scenes reason: the levels are generated by rotating tiles counterclockwise from a solved state, so adding a second rotation direction tangles with how move goals get calculated. Might revisit it down the line though, thanks for playing!

(1 edit)

Thanks so much, really glad it felt calming! You're right about the levels, I meant to lock them so you'd unlock them in order, but ran out of time before release. Definitely something I'll be adding. Appreciate the suggestion!