First of all, I really want to compliment the presentation of the game page itself. The visuals, colors, screenshots, and overall atmosphere are very beautiful and already help set the tone before even starting the game.
I also really liked the narrative aspect of the project. The connection between the beginning and the ending was genuinely touching, especially the way the light guides the player throughout the journey. It gave the adventure a very emotional feeling, and I thought the idea of the mother continuing to guide the child was really sweet.
The progression system was another highlight for me. Unlocking new mechanics over time made the gameplay feel rewarding and kept things interesting during the platforming sections.
I also have a few small suggestions that could improve the experience even more:
- Some dialogue boxes disappeared a bit too quickly for me, so maybe giving players a little more time to read them could help.
- I noticed that parts of the player character sometimes go behind foreground elements like mushrooms, which can look slightly odd visually.
- It seems possible to spam the quills infinitely by holding the button, so maybe adding a small limit or cooldown could make the mechanic feel more balanced.
- I think it would also feel great if the player could jump upward through active quills from below, especially after falling, since it could make recovery more fluid and satisfying.
Overall, I had a really good time with the game. The story was meaningful, and I honestly would love to see more levels or future expansions of this idea. Great job, and congratulations on the project!