WINS
- Completed core mechanics
- Dabbled in pixel art, rather than my usual 2.5D approach.
- Lot of reinforcement of programming patterns (observer, pooling etc)
- Doing everything (except SFX, even then used Audacity to mod the standard clips)
- Had a ton of fun.
LOSSES
1. Nowhere near enough time spent playing testing. Would have tuned the game better.
2. Ran out of time to add a feature that would make the game much easier to play. Took me 15min to add to my own build, but is definitely outside of what you would call bug fix.
3. Lack of polish, again time constraints.
Still main thing was the enjoyment in pulling it all together.