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Very cool vibes! The sliding and wall jumps felt very good. I could not make it up that double wall jump for the life of me :(

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It’s a rather short game, so let’s pretend that I made it difficult on purpose to prolong it, like on good old NES, where many games were stupidly hard too. (I should probably have playtested it, but didn’t have much time left.)

Glad you liked it!