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Andrey Listopadov

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A member registered May 18, 2022 · View creator page →

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Well, it’s quite smol on the screen, but I played it for a bit like that. Cool game!

Made a Tool Assisted Speedrun of my game:

I think there might be a mismatch between the physical pixels that glfwGetFramebufferSize returns and the virtual screen pixels that glfwGetCursorPos returns, so a scale needs to be applied when mapping clicks on UI elements

Found the button. Had to stretch the window a lot, and it’s somewhere here at the mouse pointer position on the screenshot:

screenshot-2

same kind of problem:

screenshot

The button is not clickable.

Tank controls RULE

On macOS, I can’t press the play button, nor advance with any of the keys, and the game won’t start without the -XstartOnFirstThread flag. Looks interesting. Any tips on how I can make it work?

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I don’t see an image, but I think I know the place. Yeah, it may not be obvious how to make many of the jumps, and I didn’t have time to properly playtest this with other people, so it may as well be janky, but I’m too familiar with it to really see that. There’s also a playthrough video on YouTube, linked on the game page, if you wish to see the rest of the game.

Thanks!

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Well, that’s all the buttons TIC technically has, apart from D-pad, but I don’t remember any games that start by pressing a D-pad… :D

I can see this being confusing given that most people are playing this on a keyboard, though…

Yeah, the last brick gets me every time too :D

Definitely didn’t want to make it as hard but it is what it is. Glad you liked the twist!

thank you for your suggestion!

There’s a thing that this was a game jam entry, so I would not do any updates to it, it is an artifact of the process, and I’d like to keep it that way. Maybe if I will ever do another game of this genre I will definitely change a lot of things :)

I'm also using tic-80 for the whole thing (apart from code editing though), and the experience is great!