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On macOS, I can’t press the play button, nor advance with any of the keys, and the game won’t start without the -XstartOnFirstThread flag. Looks interesting. Any tips on how I can make it work?

(1 edit)

Yeah -XstartOnFirstThread is required, MacOS doesn’t love OpenGL 😅

The Mac version was built on my crappy 2012 MacBook air, so my guess is this is a retina display issue?

Can you try:

java \
  -XstartOnFirstThread \
  -Dorg.lwjgl.opengl.Display.enableHighDPI=false \
  -Dsun.java2d.uiScale=1 \
  -jar foldl_macos.jar

Let me know if that doesn’t work and I’ll do some more digging.

same kind of problem:

screenshot

The button is not clickable.

Found the button. Had to stretch the window a lot, and it’s somewhere here at the mouse pointer position on the screenshot:

screenshot-2

I think there might be a mismatch between the physical pixels that glfwGetFramebufferSize returns and the virtual screen pixels that glfwGetCursorPos returns, so a scale needs to be applied when mapping clicks on UI elements

Yeah it’s definitely something like that. Not an easy post-submission fix unfortunately.

The game isn’t designed to be full screen either, it’s intentionally small, but maybe that looks rubbish on a retina display?

(+1)

Well, it’s quite smol on the screen, but I played it for a bit like that. Cool game!

Thanks so much for the effort ☺️