Thanks for the feedback!
Due to the time constraint and other in-person activities, I wasn’t able to add that many levels to the game. There are 15, but I do agree that the game needs more.
As for the sign being glitchy, I don’t quite understand what you mean - some specifics would be great. I did notice one bug in the export, where when you move from the starting area to Level 20, it immediately snaps the sign in the old level, but everything else appears to be working fine.
I’d also like to understand the eye strain from your perspective. Over here, the game doesn’t strain my eyes - although some playtesters did agree that the pink is a bit vibrant.
Sorry about that level design where you instantly die - that’s an oversight which I didn’t try to fix - it’s on me, although I must say that GDevelop should add velocity support to the platformer behavior, allowing you to adjust the velocity of the player.
Due to the fact that this is a Jam entry, I can’t update the game, but I will after the Jam.
If you could include some more info about various oversights, that would be great! Thanks - MarsChompsVenus Studios.