Really good!
MarsChompsVenus Studios
Creator of
Recent community posts
Thanks for the feedback!
Due to the time constraint and other in-person activities, I wasn’t able to add that many levels to the game. There are 15, but I do agree that the game needs more.
As for the sign being glitchy, I don’t quite understand what you mean - some specifics would be great. I did notice one bug in the export, where when you move from the starting area to Level 20, it immediately snaps the sign in the old level, but everything else appears to be working fine.
I’d also like to understand the eye strain from your perspective. Over here, the game doesn’t strain my eyes - although some playtesters did agree that the pink is a bit vibrant.
Sorry about that level design where you instantly die - that’s an oversight which I didn’t try to fix - it’s on me, although I must say that GDevelop should add velocity support to the platformer behavior, allowing you to adjust the velocity of the player.
Due to the fact that this is a Jam entry, I can’t update the game, but I will after the Jam.
If you could include some more info about various oversights, that would be great! Thanks - MarsChompsVenus Studios.
Well, I love it! It’s a really cool game which d̶e̶f̶i̶n̶i̶t̶e̶l̶y̶ ̶m̶a̶d̶e̶ ̶m̶e̶ ̶a̶p̶p̶r̶e̶c̶i̶a̶t̶e̶ ̶t̶h̶e̶ ̶t̶i̶m̶e̶ ̶i̶ ̶p̶u̶t̶ ̶i̶n̶t̶o̶ ̶m̶y̶ ̶a̶u̶t̶o̶c̶l̶i̶c̶k̶e̶r̶ ̶m̶a̶c̶r̶o̶ was extremely fun! You could work on spelling a bit more but overall, it’s pretty polished and satisfying. I have one question though ~ what did you make the art in?
I love the unique mechanics! I’ve recently started thinking that what makes a game is not the art, or the graphics, or the code even, but the uniqueness that makes it the first of its kind. This game definitely embodies that. It’s even better when a game does great at all of the above, not just the uniqueness! Congrats!
XD this game is very similar to my “Desk of Destiny” game!
(I’m not trying to advertise or anything just marveling at similarities.)
Personally the custom top bar was the hardest part though.
First I had to figure out how to make the usual itch box background to hide without all the nested elements hiding, and then there was an issue with the dropdown thing that pops down when you press the arrow next to your profile. The dropdown was somehow being layered behind my main column’s background element so I had to figure out that too.
To me, it looks like this:

What about you? Could you include a screenshot? (I don’t know what the top bar looks like to a non-editor user like a random person as signed out, the bar disappears. )
Nice! I use scratch too sometimes. It’s what I started out on, and now I use Turbowarp (the scratch variant) for my art for effectively all my game’s art!
It’s got a great vector editor with transparency as well as all the normal scratch tools, and then some. You should see if FalconWorks wants to check it out!
Oh hey, thanks! His site, @Code_Forge is here. (Also if you don’t mind, do not include our names in messages just refer to us as @MarsChompsVenus and @Code_Forge)









