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Thank you! Unfortunately the turn based combat took up most of the time to set up, and it stole away from our time to flesh out the abilities. Luckily since the submission deadline was over we had time to breathe and work less crunchy and we can start dropping fixes new stuff in a few days, hopefully on a regular basis.

I remember in my past jam I spent like 2/3 of a month long jam working on the mechanics alone then finally had to crunch write in the last week. It was a very difficult experience. Though now i've got the mechanics for future projects. I think what you all pulled off is a great start. Yeah it was really nice when the jam ended and we finally got to relax.