I really like the core idea of controlling the orb instead of the character—it makes the gameplay feel fresh and a bit chaotic in a fun way. The difficulty is definitely noticeable, but I think it adds to the charm rather than taking away from it. The controls took me a little time to get used to, especially how the orb accelerates and turns, but once it started to click, it became quite satisfying. I also liked the overall atmosphere and the sense of progression, even though reaching the goal can be quite challenging. Maybe a slightly smoother difficulty curve or a bit more forgiveness in movement could make it more accessible, but overall this is a very creative and solid jam entry. Well done!