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I really like the core idea of controlling the orb instead of the character—it makes the gameplay feel fresh and a bit chaotic in a fun way. The difficulty is definitely noticeable, but I think it adds to the charm rather than taking away from it. The controls took me a little time to get used to, especially how the orb accelerates and turns, but once it started to click, it became quite satisfying. I also liked the overall atmosphere and the sense of progression, even though reaching the goal can be quite challenging. Maybe a slightly smoother difficulty curve or a bit more forgiveness in movement could make it more accessible, but overall this is a very creative and solid jam entry. Well done!

Thank you for understanding our vision of creating a fun and chaotic physics game. We plan on implementing a tutorial level to mitigate some of the sudden spikes in difficulty though.