Cute little snake game
Caffe Biscotti
Creator of
Recent community posts
"Oooooooh, there once was a hero named Ragnar the Red
Who came riding to Whiterun from ole Rorikstead
And the braggart did swagger and brandish his blade
As he told of bold battles and gold he had made"
Ok, let's be real, this game fucking slaps, I love the simple level design with a gorgeous view, all I can really criticize is the slow movement and sensitivity issues for large screens (32 inch 2k res), also I don't like shift for sprint as I have to strain my hand more to reach it, but otherwise it's a solid game and a splendidly executed concept! Would love a continuation of it ;)
Unholy Serial Bus: an honestly dishonest review, but a review nonetheless.
Introduction
Have you, my dear table fish, ever felt the urge to commit an atrocity most heinous, one that surely will attract the attention of highest alert with the authorities?
Well, I got some news for you, "Unholy Serial Bus" by notapage allows you to experience the thrills of fulfilling such a spicy fantasy, all while comfortably shrimping in front of good old Ubuntu machine in the comfort of your barely livable apartment, unless you happen to be a basement dweller in your mother's abode, who is awake at four o' clock in the morning to review the most underrated masterpiece from the darkest corners of the Game Dev TV Jam submission page.
Now, let's get to it, shall we?
The Gameplay Experience
First of all, the game brilliantly captures the daily ordeal of having to plug in a USB drive the correct way, without breaking the very fabric of spacetime that keeps the universe from unraveling, dooming every single living entity into the eternal abyss of interdimensional limbo.
The Game Design
We live in a society, where even the smallest act of rebellion against the tyrannical engine that grinds our bones into dust, shakes the very foundation of what makes us, us. It is what separate us from witless apes who, if given enough time, will eventually have pressed enough random sequences of keys on a computer to generate literally any video game possible without human input. No coding monkey, nor Artificial Idiocy, would even dare come up with such a mind bending concept.
The Art
Nothing quite screams "I have the brain of a genius, but self control of a chihuahua" like the art direction in this masterpiece. The 3D models are quite rough, but they represent their inspirations in a seamless way. However, the true centerpiece is the Fish, the game would not be quite the same without him. The User Interface is simple and clean, the computer screen interface design is comprehensible and accessible to even the smoothest of brains.
Final Thoughts
Hold that thought...
HangOn: Brutally honest review
Gameplay: this game requires more coordination and attention than I can possibly muster after only getting 4 hours of sleep and living on cold brew in my dank apartment while it is high pollen allergy season, the stars are not aligned, there are solar flares interfering with my nerves, and somehow, my fingers do not want to obey my commands.
Graphics: cute, but my 90 year old grandma could have knitted it better, I do however think that it fits the absolute existential hell I felt as I stared at my screen while attempting to control the pawns.
Music: 404 not found, or it is just meant to be silent so that I can hear my own blood rushing through my veins?
Story: Is there one?? I would like to know without having to go through the ordeal of playing this.
Concept: AMAZING 11/10 ILOVEIMPOSSIBLEGAMESTHANKYOUVERYMUCH!!!
Would I recommend this to a 12 year old kid? Sure, they need to be taught the importance of patience.
Yours truly, Caffe Biscotti (She/They) XOXO
