really cool concept, but my-oh-my the postprocessing effects are tanking the performance really hard for me. unfortunatley it made it rather impossible to play - but I can see the vision and I like it.
ah - and it also seems as if the level 3 camera is somehow fixed on the floor (height wise)?
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That's unfortunate, I really don't have much going on postprocessing-wise. Just a vignette really, so I'm not sure why that would happen, but I'll take a look at that. The level 3 camera should be set at a bit lower height by design, the idea is that level 3 difficulty stems from having to navigate the many chair legs. It should still be at a height where you can see everything pretty clearly though. If it's going through the floor for some reason, I have not been able to recreate that bug. I'm sorry your experience was not what was intended, but thank you for checking it out!